Burnout Paradise Remastered
A remastered version, titled Burnout Paradise Remastered, which includes all downloadable content (except the Time Savers Pack) and support for higher-resolution displays, was released on 16 March 2018 for PlayStation 4 and Xbox One, and on 21 August for Windows via EA's Origin platform. The online service for the original version of the game was permanently discontinued in August 2019. The remastered version for Nintendo Switch with refreshed online servers was released on 19 June 2020.
Burnout Paradise Remastered
A remastered version of Burnout Paradise was released for PlayStation 4 and Xbox One consoles on 16 March 2018; a version for Windows was released for Origin Access subscribers on 16 August and was fully released on 21 August via Origin platform.
Burnout Paradise, originally released in 2008 for PC, PlayStation 3, and Xbox 360, is one of Criterion's best games, so it only makes sense that the remastered version is even better. On top of some welcome graphics enhancements, PC players get to experience the previously console-only Big Surf Island and all its potential for stunts and havoc. Paradise City's map is as enjoyable as ever, too, whether you are just driving around or completing the many available events. Although some of the original game's pain points remain, none are severe enough to seriously detract from the title's charm. Burnout Paradise Remastered is an Editors' Choice PC game.
The original Burnout Paradise was unique in that it didn't block off routes with artificial markers and did not clear traffic. The same holds true for the remastered version. In any case, both aspects lead to frequent crashes, which activates the crash camera. Basically, when you crash into another car or a stationary object (such as a building or a guard rail) at high enough speeds, the game triggers a slow-motion camera pan for a few seconds to show either your or your opponents' destruction. This effect prevents you from controlling your vehicle for several seconds. That might suit the Road Rage mode well, but in every other event type, and especially when just driving around, it is downright annoying. You cannot disable this effect in the settings. I agree that some sort of damage model is needed (and Burnout's is great), but the gameplay delay is wholly unnecessary.
No racing game is complete without an immersive and memorable locale, and Burnout Paradise's Paradise City and Big Surf Island rank with some of the best, including Need for Speed: Most Wanted's (2004) Rockport. The total map size is not as expansive as that of Ubisoft's The Crew 2, for instance, but a map's substance is much more important. Plus, Burnout's insistence that you learn the map inside-out would not work on a much larger scale. Big Surf Island makes its debut on PC with the remastered version and it does not disappoint either. The coastal-themed island is full of tropical character and is a welcome addition to Paradise City's existing road network.
Burnout Paradise Remastered does not hold anything back from the player; the map is wide open, new vehicles are a constant, and the premise is refreshingly simple. The event types are all engaging as is the experience of exploring Paradise City and Big Surf Island at breakneck speed. I most appreciate how this remastered version recaptures the original's hectic racing action while bringing welcome visual upgrades.
Criterion did a great job with this port and I'm glad they brought the Burnout series back to a Nintendo platform. This means Burnout Paradise is the third entry for Nintendo player who had missed the series since the GameCube editions. I still hate EA for taking the series away from Nintendo players since we're still missing the other 4 entries before this one but it's nice Criterion got a chance to work on a Nintendo platform again. For what they could accomplished here and what I had expecting I say they did their best. Would had wish the game came out sooner alongside the other two versions last year but this one still run very solid. If Criterion could also remastered the four missing ones for Switch I would be all arms for those, heck even better if they did the first two again too.
@retro_player_77 Criterion is a shell of its former self, all the main developers and creators of the burnout series have left or started other studios. Criterion hasn't created a game worth playing in 10 years.. it will go the way of blackbox.
But I actually got to sample the game via handheld mode thanks to a colleague who purchased the game and it looks bad to my eye. I'm sure it looks fine to some but, to me, the handheld version barely looks as good the original X360 version from 12 years ago. It doesn't benefit from the remastered treatment well compared to other platforms.
One of the few times I got a race working I realized the whole open world isn't for me. Minimal guidance combined with super fast racing equals me getting lost easily. It's nice they made it a detailed open world with bridges and everything but if you take a wrong turn you're stuck on that bridge and not where you're supposed to go. I prefer burnout 3. I like going fast and not having to worry about navigating.
Astonishingly, none has been done. So once again, for maybe the twentieth time in my life, I'm forced to sit through the barely comprehensible, wholly unremastered low-res blur of an agonisingly long meaningless opening cutscene, all the while wishing I could just change the game's resolution. What's most mad about this is it does have a menu before it launches into all this, but even now all these years on, doesn't think to let you access the game's options from here.
I loved the burnout series. Burnout takedown was my favourite. I didn't enjoy paradise as much. I have been following this though and, after a price drop, I'm thinking about trying this again. Hopefully, as mentioned above, EA will contemplate bringing out a new burnout. We live in hope.
If this was burnout revenge I would be on it in a flash my favourite bit of the burnout games were the crash junctions which were dialled back a lot in this game. May consider this when the price drops considerably.
VISUALS & PERFORMANCE:The graphics for this remastered version of Burnout Paradise Remastered are nicely polished. Handheld mode is not bad and runs smoothly at a possible 30 fps. In docked, the graphics are just as nice. The sun shining off the smooth paint of a freshly repaired car is very aesthetically pleasing. The world design is very well done and includes a plethora of hidden areas and places to jump off.Burnout Paradise Remastered is one of the nicer looking racing games available for the Switch. The performance for a game as demanding as this is very impressive. Speeding through Paradise City, I encountered no tears, no glitches, or any graphic drops. When I switch the handheld, there was a slight drop in framerates, but it cleared back up after a few seconds. This game performs pretty well on the Switch.
The remastered package of Burnout Paradise includes the base game and all of its add-ons with higher resolution textures and running at a fairly steady 60 frames per second. While the content within is well worth your time, the graphical upgrade isn't anything to get excited about. Most modern racing games are technical showpieces to show how great the graphics on your console look. In comparison, this game doesn't compete. By no means does it look bad, it is just not up to the standards of what we are now used to.
Since it's been remastered and releasing today, I sat with Matthew Kato to talk about how the game holds up, what the remaster bundles and adds, and the thrill of crashing through things you'd normally go to jail for breaking.
The Burnout Paradise Remastered Switch version promises a game that has been remastered, recreated, and optimized for the Nintendo Switch; that means a range of technological enhancements, a frame rate of 60 FPS, high-resolution textures, and pinch-and-pull map controls. It also contains both the original game and eight DLC packs: Cops and Robbers, Legendary Cars, Burnout Bikes, and Big Surf Island all among them, each with new locations and vehicles ripe for the finding. 041b061a72