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Kai Baker
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Rs3extool2 Zip: How to Extract and Import MML Files from SNES Games



Rs3extool2 Zip: A Guide to Importing and Exporting MML Files from SNES Games




Do you love SNES games and their music? Do you want to create your own custom soundtracks for your favorite games or hack them with new tunes? If so, you might be interested in learning how to use Rs3extool2 Zip, a tool that can import and export music formatted as Music Macro Language (MML) files.




Rs3extool2 Zip



In this article, we will explain what is Rs3extool2 Zip, what is MML, and why it is useful for SNES game hacking. We will also show you how to use Rs3extool2 Zip to export and import MML files from SNES games, how to edit MML files with a text editor or a MIDI converter, and what are some advantages and disadvantages of using Rs3extool2 Zip. By the end of the article, I will write this custom message: " What is Rs3extool2 Zip?




Rs3extool2 Zip is a tool for RS3 (Romancing SaGa 3), a role-playing game developed by Square for the Super Nintendo Entertainment System (SNES) in 1995. RS3 is the third game in the SaGa series, which is known for its non-linear gameplay, multiple scenarios, and branching storylines. RS3 also features a unique soundtrack composed by Kenji Ito, which uses the SPC sound format to create rich and varied musical themes.


Rs3extool2 Zip is a tool that can import and export music formatted as Music Macro Language (MML) files. MML is a text-based format for composing music that uses commands and parameters to control pitch, tempo, volume, instruments, and other aspects of sound. MML was originally used to program music for computer systems such as the NEC PC-88 and PC-98, but it was also adopted by some SNES game developers to create music for their games.


With Rs3extool2 Zip, you can extract the MML files from RS3 or other SNES games that use the same sound engine, edit them with a text editor or a MIDI converter, and then import them back into the game. This way, you can modify or create your own custom music for RS3 or other SNES games.


What is MML?




MML stands for Music Macro Language, which is a way of writing music using text commands and parameters. MML was originally developed by NTT for their computer systems in the late 1970s, but it became popular among Japanese computer hobbyists and game developers in the 1980s and 1990s. MML allows you to compose music by specifying the notes, rests, octaves, lengths, volumes, instruments, and other elements of sound using letters, numbers, symbols, and brackets.


For example, here is a simple MML code that plays the melody of "Twinkle Twinkle Little Star":



t120 l4 c c g g a a g f f e e d d c g g f f e e d g g f f e e d c c g g a a g f f e d d c


The first line sets the tempo to 120 beats per minute. The second line sets the default note length to quarter notes. The rest of the lines specify the notes to play using letters from A to G. The lower case letters indicate the notes in the current octave, while the upper case letters indicate the notes in the higher octave. A space indicates a rest. You can also use symbols such as + and - to change the octave or # and b to add sharps or flats.


MML has many more commands and parameters that can be used to create more complex and expressive music. For example, you can use v to change the volume, o to change the octave, r to add rests, to shift octaves, [ and ] to repeat sections, @ to change the instrument, and so on. You can also use multiple tracks or channels to play different parts of music simultaneously.


MML is a flexible and powerful format for composing music that can be easily edited and modified with a text editor or a MIDI converter. It is also compatible with many sound formats and systems, such as SPC, NSF, MIDI, PC-88, PC-98, MSX, FM Towns, X68000, and more.


Why is MML useful for SNES game hacking?




MML is useful for SNES game hacking because it allows you to edit or create custom music for SNES games that use SPC sound format. SPC stands for Sony PlayStation Controller (or Sound Processing Controller), which is a custom sound chip designed by Sony for the SNES. The SPC chip has 8 sound channels that can play samples or synthesized sounds using an internal DSP (Digital Signal Processor). The SPC chip also has 64 KB of RAM that can store sound data and programs.


The SPC sound format is a file format that contains the sound data and programs for the SPC chip. The SPC sound format can be extracted from SNES ROMs using tools such as Snes9x or ZSNES. The SPC sound format can also be played on various media players or emulators that support it.


However, editing or creating custom music for SNES games that use SPC sound format is not easy. The SPC sound format is not very human-readable or user-friendly. It consists of dcd2dc6462


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